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Thread Statistics | Show CCP posts - 53 post(s) |
Draahk Chimera
Caldari Provisions Caldari State
48
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Posted - 2015.05.22 15:54:02 -
[1] - Quote
I am exceedingly sorry if I am reposting but I can not find the energy to trawl all 36 pages.
Are there any plans to deal with the problem of "zombiesticks", IE abandoned bases. I feel when moving to a new type of structure it would be a great time to address this issue. While I am well aware that the chateaux will have no anchoring restrictions I still feel that hundreds of abandoned structures in W-space and highsec will constitute problems - unique in each case.
I therefore humbly propose a "defense deterioration" timer to be imposed on the chateaux. Starting at the last point a player actually interacted with the structure a 7 day (invisible) timer will start. If no player access the structure until this timer has run it's course a new 48-hour visible timer starts. At the end of this second timer the structure shuts down all defenses, including ownership, and may be scooped up by anyone with sufficient cargohold.
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Draahk Chimera
Future Corps Sleeper Social Club
56
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Posted - 2015.06.09 10:53:30 -
[2] - Quote
So it's been a while and I don't know if any devs are still reading the thread or not but I have a few concerns/questions.
1. With the anchoring restrictions removed will the nullbear empires be able to build Dyson Spheres around every harvestable moon under their control? Or will there be a restriction of 1 moon harvest module per moon maximum or whatever?
2. Having the tax income from Jita market is going to be the largest single income in game for any alliance that can control it. Have you given any thought to the effect on the market when the 4-5 strongest alliances goes to perpetual war with eachother in a 250km sphere around Jita 4-4? While I realize this sounds fun and EVE-y it might have far reaching economic implications for every other player in the game, who might not find it very fun.
3. How will you handle alts in W-space? As it is now all my characters can have access to the same hangars to use ships and take out or put in items. If personal hangars are introduced there is going to be a whole lot of hazzle. Not to mention if I happen to have same-account alts since (I hope) there are no contracts in W-space.
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Draahk Chimera
Future Corps Sleeper Social Club
82
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Posted - 2015.08.01 10:26:13 -
[3] - Quote
Robert Muse wrote:Maybe someone, somewhere has already asked or answered this question?
If null sec outposts are to be removed in time and replaced by XL structures fro example, if people have assets stuck in outposts either by size, QTY, or access to those outposts either due to time not in game.
Or say if they are accounts are not active or some other form of infeasability to access or move assets what will happed to them when the outposts are finally removed from the game?
> Are they to be scrapped for good? > Will they be moved to the nearest null sec NPC station or another. > Will isk or credits be awarded to accounts/owners.
I just ask as i know many cannot move or access assets ? maybe due to not playing, changing politics and access but they have always been there as outposts were industructable but in the plans to replace these with new structures?
What mechanics do CCP plan for these?
So i.e. Say some miltary guy is inactive from the game (maybe as they are on deployment) they account is inactive for 6 months or for some period, then they log back in once back from tour, only to find the outpost is now gone and so has thier assets?
Any links to CCP plans or thoughts would be welcome.
R o/
I am sorry I can not provide a link because i honestly have forgotten where I heard this. As far as I understand outposts will not be "removed from game" as such. Once XL chateaux is a well integrated part of the game outposts will be made destructible. If your outposts are removed from game or not is therefore up to the players.
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